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Rune wrote:
> It looks nice!
Fanx
> But you have rendered a square image with a 4:3 aspect ratio, which has
> stretched the image. To use a 1:1 aspect ratio, you can set...
>
> up y
> right x
>
> ...in the camera definition.
>
> Rune
Eh? Here's my camera def:
camera { // Camera SceneCam
location < -11.316, -14.102, 7.067>
sky < 0.00000, 0.00000, 1.00000> // Use right
handed-system
up < 0.0, 0.0, 1.0> // Where Z is up
right < 1.34707, 0.0, 0.0> // Right Vector is
adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect
ratio
angle 30.00000 // Vertical 22.500
look_at < 0.485, -0.151, -1.601>
}
(obviously the boilerplate one from Moray). I rendered the image in
1280x1024 - the aspect seems correct on my monitor here...? Or is 1280x1024
the culprit?
Or am I just being daft?
Sorry but I'm still relatively new to Pov and I've never had to bother with
fixing aspect ratios...
Thanks for take a peek at the image!
Regards,
--
Stefan
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